I use motion capture technology as a medium to create unique and dynamic new media works that speak to the fluidity and malleability of the human form.
In my work, I use motion capture technology to record and analyze human movement and then use that data to create digital animations, sculptures, and interactive installations. I am particularly interested in exploring the relationship between technology and the human body, and I often use my art to comment on how digital and physical worlds intersect.
I also use motion capture technology to create immersive experiences where the audience can interact with the artwork in real time, and the piece responds to their movement. This creates a new type of relationship between the audience, the artwork and the technology.